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我的世界圆桌会议关于船的研究内容曝光

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  我的世界圆桌会议关于船的研究内容曝光。那下面给大家将此次COMMUNITY ROUNDTABLE讨论的船给大家介绍一下吧!那到底船怎么了,下面就一起来看看希望大家喜欢。

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  COMMUNITY ROUNDTABLE: BOATS

  圆桌会议:船。

我的世界圆桌会议关于船的研究内容曝光

  Boats. They have been a part of Minecraft since Alpha 1.0.2, but they have changed little since they were added to the desktop version. Pocket Edition has seen some variation, with oars and new wooden models, but functionally, boats are almost exactly how they have always been - fast, reasonably cheap to make, and almost irrationally flimsy. Hit the shore with your boat? It shatters. Hit a passing squid with your boat? It shatters. Sail within 500 meters of something in multiplayer? Shatters. At times, the noble and majestic boat is almost more trouble than it's worth.

  船。他们有一部分是由于αMinecraft 1.0.2,但他们有点变了,因为他们是有意的桌面版本。袖珍版已经看到了一些变化,与oars和新的木制模型,但functionally,船到底是怎么让他们几乎总是被固定,使reasonably便宜,几乎irrationally flimsy鸭。打岸与你的船吗?它shatters。通过点击一个SQUID与你的船吗?它shatters。帆在500米的multiplayer什么大学?shatters。以时报,高贵和威严的船比冰更麻烦的是它的价值。

  Boats are exceptionally useful on the open ocean. Even dropping a 1x1 land-bridge as the player walks isn't as fast, and takes more resources. The trouble only really begins when it's time to make landfall. Other than soul sand (or a carefully positioned chest), boats cannot run into anything at any appreciable speed without exploding into parts. It is perhaps because of this that boats see very little use outside of niche applications in custom maps. This begs the question: what would be an ideal fix for boats?

  exceptionally渡船是有用的在开放的海洋。甚至一滴1x1国桥的播放器AA AA走不动,需要更多的资源。我真的很麻烦的开始,只有当它的时间,使登陆。比其他的灵魂(或砂carefully胸前位置A),船不能进入任何运行速度没有任何appreciable烟花炸点高度为方。也许它是因为它是非常小的,不使用外部位应用程序的自定义地图。恳求这个问题:你会是个理想的修复了是吗?

  Making them invincible is impractical, since nothing else in the game shares that property. While it would be nice to slam into the shore at 100 knots without consequence, it just doesn't fit the theme of the game. One suggestion included having boats use a durability rating, like tools, with a fixed amount of damage they can suffer before breaking, while being fixable with tools and materials. A somewhat simpler solution offered that boats simply have a higher durability, so they are not so fragile. Another possibility is having the boat drop itself, instead of wood and sticks, when it "breaks" on something.

  他们invincible制作冰淇淋impractical什么,因为在游戏中,地产股。虽然这将是很好的污泥为100 knots疏勒consequence没有,它只是不适合的主题的游戏。建议包括一具有耐久性等级是使用一类工具,和一个固定的金额损失之前,他们能遭受破坏,但被fixable与工具和材料。一个简单的解决方案somewhat利率是简单的,有一个高的耐久性,所以他们是没有,所以比较脆弱。另一个可能性冰滴本身具有的船,而不是木头和木棒,当它在“休息”的东西。

  There are many possibilities for making boats better, each with their ups and downs. If it were up to you, what would you change about boats?

  有很多的可能性是更好的制作,每个与自己的UPS与起伏。如果它是你的IP,你怎么改变是什么?

  以上就是我的世界圆桌会议关于船的研究内容曝光。更多精彩尽在游戏园我的世界专区。

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