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我的世界过去美好的日子 活塞与粘液活塞详解

小编:3F时间:2015-11-10 09:15回到游戏园首页

  我的世界过去美好的日子 活塞与粘液活塞详解。那废话就不多说了,那下面就一起来看看下面的这个COMMUNITY ROUNDTABLE: THE "GOOD OLD DAYS"新闻吧!希望大家喜欢。

  游戏园我的世界官方群: 325049520 欢迎各路喜爱我的世界的小伙伴们加入讨论!

  这个是youtu.be上面的视频:https://youtu.be/b5GDTONx48E

  A Paul Soares Jr video from June 2011, highlighting the Beta 1.7 update, with pistons

  A保罗Soares)视频从2011年六月,highlightingβ- 1.7版本,与活塞

  With the 1.9 update on the horizon, there has been a lot of talk about how Minecraft used to be, before this feature or that feature. Today, I thought we'd take a look at that.

  与“1.9的更新对地平线,那里已经有很多谈论如何使用两个Minecraft,或者说在这一特征的特征。今天,在我们的思想,采取一看。

  More than any game I've ever played, Minecraft has seen steady updates since the moment it went public, going through numerous alpha and beta stages, and continuing with features and fixes well after the game officially went full-version, in November 2011. Along the way, with every update, there is a somewhat inevitable backlash with any new features or changes made, and it is somewhat understandable. Change can be weird sometimes, and the reasoning behind those changes isn't always obvious to anyone not intimately familiar with game design theory. More than that, for many players, Minecraft is a very personal experience. Each of us came into it at a different time, and made it our own in ways that made sense to us. Deviation from what we considered "normal and comfortable" can often be jarring.

  游戏中超过任何我曾经看到有played Minecraft,稳态转矩自更新信息的公共需要,持续通numerousα和β和持续阶段,与资源和固定好后去游戏officially全版本在2011年11月。沿着路,与每一个更新,必然有一个somewhat侧隙与任何新的功能或改变的方式,它somewhat understandable冰。他可能会改变,而这些变化背后的推理不总是明显的两个不熟悉的人intimately与游戏设计理论。超过那,Minecraft多播放器是一个非常个人的经验。每个来到美国,它以一个不同的时间,做我们自己的方式,在两个美国制造的侦听。我们考虑了偏差从正常和不舒服或是jarring”。

  It becomes easier with time to look at the game and say, "It used to be better back in ", but we are strangely selective in our memories of nearly anything in life, Minecraft being no exception. It can help to have a bit of perspective.

  它变得更容易吗?有两个小时的游戏和看说,“它是更好的使用早在<选择>版本在这里”,但我们是在我们的记忆strangely选择几乎任何在大学生活的我,Minecraft EXCEPTION NO。它可以帮助有一点的透视。

我的世界过去美好的日子 活塞与粘液活塞详解

Basic breakdown of feature availability (click for a larger version)

of Basic击穿特征的可用性(A键larger版本)

  The chart above is a somewhat bare-bones look at when certain major features came to be in Minecraft, and it isn't exhaustive. It nonetheless gives an interesting look back in time, when the game lacked many features many now consider core to the game. Some are obvious - beds, hunger, sprinting - while others would surprise many players who came into the game later on. There was a time when biomes, health, even crafting itself were not anywhere in sight. Even multiplayer capability didn't make an appearance until some time in Alpha, to say nothing of other staples, like redstone wiring, even the nether.

  上面的图是一个somewhat只是骨头的面貌的时候一定是两个主要的特点是在Minecraft,它不是exhaustive。这是个有趣的面貌nonetheless回来的时候,当游戏lacked多核多功能现在考虑两个游戏。一些很明显——床,饥饿,sprinting -当别人会惊喜多播放器谁来到之后对游戏。有一次,当biomes各具特色,健康,即使它是不是在任何地方的景象。multiplayer平衡能力不化妆的,直到出现一些时间在α,说什么样的其他大学的斯台普斯,红石线路,甚至在下面。

  There likely aren't many players that remember this far back, but there was a time, back in 2009, when Minecraft looked like this:

  有人可能会不记得这个播放器,爸爸回来了,但有一个小时,早在2009年,当Minecraft看起来这样:

  这个是youtu.be上面的视频:https://youtu.be/ToEFJC1xjU8

  Every player looks back on how the game used to be a little bit differently than anyone else. (There was a time when beds caused an uproar, believe it or not.) What, to you, was the "first" version of Minecraft? How has it improved since then? Have you gone back and played older versions, and realized that something crucial was missing?

  每个人看后对如何游戏用一个点differently比任何人。(有一个小时的时候uproar隙引起的,相信它或不是。)你,你是第一,《Minecraft》版本吗?如何提高“自那时以来有它吗?你回去played老年版的鸭,鸭知道,关键是缺少什么?

  以上就是我的世界过去美好的日子 活塞与粘液活塞详解。更多精彩尽在游戏园我的世界专区。

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