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我的世界1.7.2有哪些牛逼指令

小编:3F时间:2016-10-24 10:33回到游戏园首页

  我的世界1.7.2有哪些牛逼指令。在我的世界中有很多牛逼的命令方块指令哦~那到底是哪些指令呢?那下面就给大家解答一下吧!有了下面的这个牛逼的指令你可以在我的世界中做你想的东西啦!

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我的世界1.7.2有哪些牛逼指令

  游戏规则指令

  /give @p 397 1 3 {SkullOwner:} 头颅

  方块类

  MHF_Cactus - 仙人掌  MHF_Chest - 箱子  MHF_Melon - 西瓜  MHF_OakLog - 木头

  MHF_Pumpkin - 南瓜  MHF_TNT - TNT(1)  MHF_TNT2 - TNT(2)

  符号类

  MHF_ArrowUp - 箭头向上  MHF_ArrwoDown - 箭头向下  MHF_ArrowLeft - 箭头向左  MHF_ArrowRight - 箭头向右  MHF_Exclaimation - 感叹   MHF_Question - 问号

  其他:(并非Mojang发出,所以有可能会变。本人也没测试过)

  FHG_Cam - 照相机  MHF_Cake - 蛋糕  Tereneckla - 绿宝石矿  MHF_Apple - 苹果  BowAimbot - 书架  C418 - 音乐   uioz - 收音机  scemm - 发射器

  /summon EnderDragon X Y Z {Riding:{id:Minecart}} 这是魔影龙在矿车里的 坐标你输入方块类

  /summon EnderCrystal 末影水晶

  /give @p minecraft:command_block 命令方块

  /spreadplayers 99999 99999 99999 10000000 false @a 随机散布玩家!

  /xp 3000L @a赠予玩家经验

  /gamerule naturalRegeneration false 关闭自动回复血

  /gamerule mobGriefing false 爆炸保护

  /gamerule doFireTick false 火势不蔓延

  /gamerule doMobSpawning false 不成怪物

  /gamerule commandBlockOutput false 不显示指令

  /gamerule doDaylightCycle false 关闭昼夜交替

  /gamerule mobGriefing false 小黑不偷方块

  /gamerule doMobLoot false 禁用生物掉落物

  /gamerule keepInventory true 掉落保护

  /time set day白天

  /time set night黑天

  /weather clear 无天气

  /weather rain下雨

  /weather thunder雷雨(灭火用)

  /summon PrimedTnt ~ ~15 ~一直爆炸的TNT

  /summon Slime ~ ~ ~ {Size:-1}烟雾效果

  /summon Fireball ~ ~ ~ {ExplosionPower:200,direction:[]}恶魔球

  /summon Minecart ~ ~ ~ {Riding:{id:Enderman,carried:7}} 一个小黑,拿着基岩,而且头戴矿车

  /summon Villager ~ ~1 ~ {Offers:{Recipes:[{maxUses:9999999,buy:{id:264,Count:1},sell:{id:267,Count:1}}]}} 自定义交易

  /summon Skeleton ~ ~1 ~ {CustomName:"名字",CustomNameVisible:1}

  /summon EntityHorse ~ ~1 ~ {Tame:1,Saddle:1,Type:0}马

  /summon EntityHorse ~ ~1 ~ {Tame:1,Saddle:1,Type:1}驴

  /summon EntityHorse ~ ~1 ~ {Tame:1,Saddle:1,Type:2}骡子

  /summon EntityHorse ~ ~1 ~ {Tame:1,Saddle:1,Type:3}僵尸马

  /summon EntityHorse ~ ~1 ~ {Tame:1,Saddle:1,Type:4}骷髅马

  /summon Ghast饿昏

  /summon Slime史莱姆

  /summon Skeleton ~ ~1 ~骷髅

  /summon Villager ~ ~1 ~ 村民

  /summon WitherBoss 凋零

  /summon PigZombie诸人

  /summon SnowMan雪人

  /summon VillagerGolem ~ ~1 ~ 召唤铁傀儡

  详细蝙蝠轰炸机;

  普通蝙蝠轰炸机/summon MinecartSpawner ~ ~4 ~ {MinSpawnDelay:10,MaxSpawnDelay:12,SpawnCount:3,Delay:1,RequiredPlayerRange:300,MaxNearbyEntities:150,SpawnRange:10,EntityId:FallingSand,SpawnPotentials: [{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,EntityId:FallingSand},Weight:1}],Riding: {id:Bat,Invulnerable:1,ActiveEffects:[{Id:14,Duration:9999999,Ambient:1,Amplifier:100}]}}

  点燃的/summon MinecartSpawner ~ ~5 ~ {EntityId:PrimedTnt,SpawnRange:10,MinSpawnDelay:5,MaxSpawnDelay:5,MaxNearbyEntities:300,RequiredPlayerRange:500,Delay:1,SpawnCount:20,SpawnData: {Motion:[1.0,1.0,1.0],Fuse:120},Invulnerable:1,Riding: {id:Bat,Invulnerable:1}}

  有弧度的/summon MinecartSpawner ~ ~4 ~ {MinSpawnDelay:10,MaxSpawnDelay:12,SpawnCount:3,Delay:1,RequiredPlayerRange:300,MaxNearbyEntities:150,SpawnRange:10,EntityId:FallingSand,SpawnPotentials: [{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding: {id:Bat,Invulnerable:1,ActiveEffects:[{Id:14,Duration:9999999,Ambient:1,Amplifier:100}]}}

  变态的 /summon MinecartSpawner ~ ~5 ~ {MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:Bat,Invulnerable:1,ActiveEffects:[{Id:14,Duration:9999999,Ambient:1,Amplifier:100}]}}}}}}}}}}}}}}}}}

  大的史莱姆

  /summon LavaSlime ~ ~1 ~ {CustomName:"Slime Temple",CustomNameVisible:1,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],Size:1,Riding:{id:Slime,Size:2,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:"Slime Temple",Riding:{id:LavaSlime,Size:3,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:"Slime Temple",Riding:{id:Slime,Size:4,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:"Slime Temple",Riding:{id:LavaSlime,Size:5,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:"Slime Temple",Riding:{id:Slime,Size:6,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:"Slime Temple",Riding:{id:LavaSlime,Size:7,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:"Slime Temple",Riding:{id:Slime,Size:8,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:"Slime Temple",Riding:{id:LavaSlime,Size:9,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:"Slime Temple",Riding:{id:Slime,Size:10,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:"Slime Temple",Riding:{id:LavaSlime,Size:11,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:"Slime Temple",Riding:{id:Slime,Size:12,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:"Slime Temple",Riding:{id:LavaSlime,Size:13,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:"Slime Temple",Riding:{id:Slime,Size:14,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:"Slime Temple",Riding:{id:LavaSlime,Size:15,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:"Slime Temple",Riding:{id:Slime,Size:16,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:"Slime Temple",Riding:{id:LavaSlime,Size:17,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:"Slime Temple",Riding:{id:Slime,Size:18,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:"Slime Temple",Riding:{id:LavaSlime,Size:19,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:"Slime Temple",Riding:{id:Slime,Size:20,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:"Slime Temple"}}}}}}}}}}}}}}}}}}}}

  队伍指令

  scoreboard teams list[队伍名]

  //显示指定队伍信息或所有队伍列表

  scoreboard teams add<队伍名 > [显示名]

  //创立一支新的队伍

  scoreboard teams remove<队伍名>

  //移除一支以及创立的队伍

  scoreboard teams empty<队伍名>

  //移除一个队伍内的所有实体/玩家

  scoreboard teams join<队伍名> [玩家/实体名]

  //使一个玩家或实体加入一支队伍。可以是不存在的玩家。

  scoreboard teams leave[玩家/实体名]

  //使一个玩家或实体离开自己的队伍。若不填,即为自己离开。

  scoreboard teams option<队伍名> <设定名> <对应标签>

  //为一个队伍设定队伍颜色[color],友军伤害[friendlyfire],隐身可见[seeFriendlyInvisibles],名字可见[nametagVisibility],死亡讯息可见[deathMessageVisibility]等设定。下面有子指令内容。

  scoreboard teams option<队伍名> color <颜色名>

  //将一个队伍设定成指定颜色后队员的名字颜色会随之改变,并且可以看到对应颜色的侧边栏记分板内容。可用颜色"black","dark_blue", "dark_green", "dark_aqua","dark_red", "dark_purple", "gold","gray", "dark_gray", "blue", "green","aqua", "red", "light_purple","yellow", 和"white",或者使用"reset"来重置(移除)队伍颜色。

  scoreboard teams option<队伍名> friendlyfire <开启/关闭 >

  //设定同队伍间的友军伤害是否开始,可用true/false标签来开关。

  scoreboard teams option<队伍名> seeFriendlyInvisibles <开启/关闭 >

  //设定能否看到隐身的队友,若开启隐身的队友将是半透明状态。

  这下面2个172是没有的 所以不能用

  scoreboard teams option<队伍名> nametagVisibility <状态>

  //设定能否看到队员头上的名字。可用标签:从不[never],仅其他队员可见[hideForOtherTeams],仅自己队员可见[hideForOwnTeam],永远可见[always]

  scoreboard teams option<队伍名> deathMessageVisibility<状态>

  //设定能否看到队员的死亡讯息。可用标签:从不[never],仅其他队员可见[hideForOtherTeams],仅自己队员可见[hideForOwnTeam],永远可见[always]

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