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我的世界1.12新成就系统JSON格式详解(8)

小编:3F时间:2017-04-06 09:55回到游戏园首页

  items

  "items"这个由item object组成的list中的每一项都会在玩家物品栏里寻找和自己对应的格子。每一项都必须找到对应的格子才算达成。下面这个检查玩家是否在物品栏更新时拥有石头和泥土。

  {

  "criteria": {

  "custom_test_name": {

  "trigger": "minecraft:inventory_changed",

  "conditions": {

  "items": [

  {

  "item": "minecraft:stone",

  "data": 0

  },

  {

  "item": "minecraft:dirt"

  }

  ]

  }

  }

  }

  }

  position

  positions物件有"x", "y"和"z" range来检查玩家的位置。

  你不需要检查所有轴的坐标。比如只填写y, 则只检查y坐标的数值,而对x和z坐标没有限制。

  以下这个例子会检查玩家是否在y=62或更低

  {

  "criteria": {

  "below_sea_level": {

  "trigger": "minecraft:location",

  "conditions": {

  "position": {

  "y": {

  "max": 62.0

  }

  }

  }

  }

  }

  }

  biome

  biome字串指定了玩家需要待在的生物群系(biome)。

  biome id列表

  生物群系id(id = 名称),填写时请在前面加上"minecraft:", 如"minecraft:desert_hills":

  "ocean" = "Ocean"

  "plains" = "Plains"

  "desert" = "Desert"

  "extreme_hills" = "Extreme Hills"

  "forest" = "Forest"

  "taiga" = "Taiga"

  "swampland" = "Swampland"

  "river" = "River"

  "hell" = "Hell"

  "sky" = "The End"

  "frozen_ocean" = "FrozenOcean"

  "frozen_river" = "FrozenRiver"

  "ice_flats" = "Ice Plains"

  "ice_mountains" = "Ice Mountains"

  "mushroom_island" = "MushroomIsland"

  "mushroom_island_shore" = "MushroomIslandShore"

  "beaches" = "Beach"

  "desert_hills" = "DesertHills"

  "forest_hills" = "ForestHills"

  "taiga_hills" = "TaigaHills"

  "smaller_extreme_hills" = "Extreme Hills Edge"

  "jungle" = "Jungle"

  "jungle_hills" = "JungleHills"

  "jungle_edge" = "JungleEdge"

  "deep_ocean" = "Deep Ocean"

  "stone_beach" = "Stone Beach"

  "cold_beach" = "Cold Beach"

  "birch_forest" = "Birch Forest"

  "birch_forest_hills" = "Birch Forest Hills"

  "roofed_forest" = "Roofed Forest"

  "taiga_cold" = "Cold Taiga"

  "taiga_cold_hills" = "Cold Taiga Hills"

  "redwood_taiga" = "Mega Taiga"

  "redwood_taiga_hills" = "Mega Taiga Hills"

  "extreme_hills_with_trees" = "Extreme Hills+"

  "savanna" = "Savanna"

  "savanna_rock" = "Savanna Plateau"

  "mesa" = "Mesa"

  "mesa_rock" = "Mesa Plateau F"

  "mesa_clear_rock" = "Mesa Plateau"

  "void" = "The Void"

  "mutated_plains" = "Sunflower Plains" ("plains")

  "mutated_desert" = "Desert M" ("desert")

  "mutated_extreme_hills" = "Extreme Hills M" ("extreme_hills")

  "mutated_forest" = "Flower Forest" ("forest")

  "mutated_taiga" = "Taiga M" ("taiga")

  "mutated_swampland" = "Swampland M" ("swampland")

  "mutated_ice_flats" = "Ice Plains Spikes" ("ice_flats")

  "mutated_jungle" = "Jungle M" ("jungle")

  "mutated_jungle_edge" = "JungleEdge M" ("jungle_edge")

  "mutated_birch_forest" = "Birch Forest M" ("birch_forest")

  "mutated_birch_forest_hills" = "Birch Forest Hills M" ("birch_forest_hills")

  "mutated_roofed_forest" = "Roofed Forest M" ("roofed_forest")

  "mutated_taiga_cold" = "Cold Taiga M" ("taiga_cold")

  "mutated_redwood_taiga" = "Mega Spruce Taiga" ("redwood_taiga")

  "mutated_redwood_taiga_hills" = "Redwood Taiga Hills M" ("redwood_taiga_hills")

  "mutated_extreme_hills_with_trees" = "Extreme Hills+ M" ("extreme_hills_with_trees")

  "mutated_savanna" = "Savanna M" ("savanna")

  "mutated_savanna_rock" = "Savanna Plateau M" ("savanna_rock")

  "mutated_mesa" = "Mesa (Bryce)" ("mesa")

  "mutated_mesa_rock" = "Mesa Plateau F M" ("mesa_rock")

  "mutated_mesa_clear_rock" = "Mesa Plateau M" ("mesa_clear_rock")

  以下两个准则会在玩家到沙漠和平原后被激活。

  {

  "criteria": {

  "visit_desert": {

  "trigger": "minecraft:location",

  "conditions": {

  "biome": "minecraft:desert"

  }

  },

  "visit_plains": {

  "trigger": "minecraft:location",

  "conditions": {

  "biome": "minecraft:plains"

  }

  }

  }

  }

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